Rise to Power was a mobile 4x strategy game developed in Unity with a Java backend. The game pitted The Empire against the New Republic in a game of territory control. Players could join or form alliances with other players of the same faction. Players gathered resources to build bases and ships to combat players on the opposing faction for control of locations like space stations, planets and moons. Holding planets contributed to your factions control of a sector. Players used commanders to control fleets of ships for resource gathering or combat, commanders could be leveled up to control more ships and gain other perks. Commanders of alliances were granted perks for the territory they controlled. Every week control of sectors was rewarded and leaderboards sent to players for which alliances were dominate for that week.
I was a full stack programmer on the alliance/social team for Rise to Power. The alliance/social team was responsible for alliance functionality, leaderboards, reward systems, in game chat and mail. In addition to the social team responsibilities I also built some custom unity editor functionality and additions to the projects automated testing framework as well as general bug fixes and optimizations.
Working on Star Wars: Rise to Power was a very formative experience for me despite happening midway through my career. It gave me a chance to work with a large team (Total team size was well over 100 devs) and experience the challenges of coordinating work within a team of that size while dealing with stakeholders, deadlines and a live early access product.